NOTEMod we played: Minecraft Found Footage
We hosted a small server (Shockbyte) and tried a Backrooms-style horror mod together. The best part is not the monsters (yet) but the video feeling: shaky camera, heavy atmosphere, and a lot of “did you hear that?” moments.
IMPORTANTThe mod’s idea is simple: it aims to bring the feeling and aesthetic of “found footage” videos to Minecraft.
A quick Backrooms refresher
The Backrooms started as an internet horror idea in 2019: an endless maze of empty rooms that feel familiar, but wrong. A lot of modern Backrooms stories use a “found footage” style, like a shaky home video, to make everything feel more real.
- The original post describes wet carpet, old wallpaper, and buzzing fluorescent lights.
- People “enter” by noclipping through solid objects.
- The setting is usually split into levels (lobby, basements, pools, and more).
TIPIf you want extra context, search for: Kane Pixels, The Backrooms Wiki.
How we enteredWe started in the Overworld. After we kept suffocating for long enough (on purpose), the game finally “noclipped” us into the Backrooms.

Levels we reached
- Level 0: the classic yellow maze
- Level 1: more industrial, more “I should not be here”
- Level 2: we rushed it (and forgot to screenshot)
- The Poolrooms: calm-looking, but still unsettling
- Infinite Grass Field: beautiful and wrong at the same time
Level 0
The first minutes were pure confusion. We kept walking in circles, and every hallway looked the same. That is exactly why it works.






Level 1
Level 1 felt more “livable” than Level 0, but it also felt like something could appear behind any corner. We moved slower, talked less, and listened more.




The Poolrooms
This was the most photogenic part. Blue tiles, soft light, long empty pools. It looks peaceful, but the silence is loud.






Infinite Grass Field
After all the tight corridors, the grass field felt like relief. Then it started to feel like a trap: too open, too quiet, and nowhere to hide.





